用于三维显示ROI深度调整的可扩展复用

Hong-Chang Shin, W. Cheong, Gwangsoon Lee, N. Hur
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引用次数: 0

摘要

在本文中,我们提出了一种深度调整技术,该技术通过利用可缩放的多路复用来控制感兴趣区域的深度,用于多视图自动立体3D显示。最常用的调整景深的方法是改变基线距离。基线距离可以通过生成虚拟视图来改变,使用视图插值或外推。但是这些方法改变的是物体的深度,而不是物体的大小。事实上,物体的大小是影响3D深度感知的因素之一。所提出的可伸缩复用既改变了物体的大小,也改变了场景的视差。该方法通过改变复用阶段的降尺度比来改变目标的大小。它不仅可以在没有任何质量损失的情况下放大物体的大小,而且还可以通过移动物体来调整物体的深度。因此,我们确认了在三维显示中,通过逐步扩大感兴趣区域,逐像素移动感兴趣区域,可以调整感兴趣区域的深度和大小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scalable multiplexing for depth adjustment of ROI in 3D display
In this paper, we present a depth adjustment technique that controls the depth of regions of interest by utilizing scalable multiplexing for multi-view autostereoscopic 3D displays. The most popular used approach to adjust depth of a scene is changing the baseline distance. The baseline distance can be changed by generating virtual views, using view interpolation or extrapolation. But these kinds of approaches change the depth of objects, but the size of objects. As a matter of fact, the size of an object is one of the factors that give 3D depth perception. The proposed scalable multiplexing changes the size of an object as well as the disparity of a scene. The proposed method changes the size of an object with varying the downscaling ratio during multiplexing stage. Not only can it enlarge the size of an object without any quality loss, but it can also adjust depth of an object by shifting it. As a result, we confirmed that it is possible to adjust the depth and change size of the ROI by enlarging the ROI gradually and shifting it pixel by pixel in 3D display.
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