Gouraud凹凸映射

I. Ernst, H. Rüsseler, H. Schulz, O. Wittig
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引用次数: 23

摘要

本文提出了一种新的低成本凹凸映射硬件。新的硬件方法不依赖于每像素照明,而是使用Gouraud插值三角形。凹凸贴图效果是通过将计算出的每像素凹凸贴图颜色混合到碎片的颜色上来实现的。这允许实时动画远光源在指定的凹凸贴图上做出反应。本文进一步研究了最近提出的碰撞引擎的一些不同变体。这些变体范围从低端PC解决方案到最高质量的高端解决方案。CR
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gouraud bump mapping
In this paper a new low cost bump mapping hardware is prcsented. The new hardware approach does not rely on per pixel lighting, but instead uses Gouraud interpolated triangles. The bump mapping effect is applied by blending the calculated per pixel bump map color onto the fragment’s color. This allows realtime animated distant light-sources to react on the specified bump map. The paper further investigates a number of different variants of recently proposed bump engines. These variants range from lowend PC solution to highest quality high-end solutions. CR
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