从概率分布中的聚类构建世界模型的学习区域

W. Slowinski, Frank Guerin
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引用次数: 2

摘要

发展中的智能体通过观察其感官输入中出现的规律来学习世界模型。在模型由一组规则表示的连续域中,学习这种模型的一个重要任务是在连续状态变量中找到适当的间隔,以便这些间隔可以用来定义预测可靠的规则。我们提出了一种通过在感觉变量的近似概率分布上找到聚类来找到这样的间隔(或区域)的技术。我们将这种基于聚类的方法与另一种基于地标的算法进行比较。我们在基于OpenArena(一个三维第一人称视角电脑游戏)的模拟中记录的数据日志上评估了这两种技术,并展示了这些技术如何学习描述行走行为的规则的结果。虽然这两种技术都相当有效,但聚类方法似乎给出了更“自然”的区域,更接近于人类的期望;我们推测,如果这些区域是进一步学习高阶规则的基础,那么它们应该更有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning regions for building a world model from clusters in probability distributions
A developing agent learns a model of the world by observing regularities occurring in its sensory inputs. In a continuous domain where the model is represented by a set of rules, a significant part of the task of learning such a model is to find appropriate intervals within the continuous state variables, such that these intervals can be used to define rules whose predictions are reliable. We propose a technique to find such intervals (or regions) by means of finding clusters on approximate probability distributions of sensory variables. We compare this cluster-based method with an alternative landmark-based algorithm. We evaluate both techniques on a data log recorded in a simulation based on OpenArena, a three-dimensional first-person-perspective computer game, and demonstrate the results of how the techniques can learn rules which describe walking behaviour. While both techniques work reasonably well, the clustering approach seems to give more “natural” regions which correspond more closely to what a human would expect; we speculate that such regions should be more useful if they are to form a basis for further learning of higher order rules.
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