利用老年虚拟体验:探索学生的教学和心理体验

J. Hudson, Taylor Waters, M. Holmes, Sunil Agris, David Seymour, L. Thomas, E. Oliver
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引用次数: 1

摘要

作者总结:培养代际移情对于创建一个老年人友好型社会至关重要,鉴于毕业生越来越多地进入医疗保健劳动力队伍,体育和运动科学(SES)学位课程的重要目标是支持老年人(英国体育和运动科学协会;基地,2018)。干预措施挑战对老龄化的负面刻板印象,产生对老年人的同情,并帮助大学生获得“成为”老年人的经验,这些都取得了不同程度的成功(例如,Prior & Sargent-Cox, 2014)。最近的研究表明,在这种情况下,虚拟现实是有希望的,但没有为这种效果提供确凿的证据(例如,Banakou, Kishore, & Slater, 2018)。因此,本研究探讨了SES学生在研讨会中作为老年人的虚拟体验的反应。参与者完成了frarailtysim©应用程序的“成为胜利者”模块,该模块基于老年人在家中的真实生活经历,以及大学开发的老年人在社会情境中的沉浸式体验。52名学生完成了关于“成为胜利者”体验的问卷调查,15名学生接受了采访(12名分为两个焦点小组,3名单独),了解他们在两种模拟中的体验。数据显示,“成为维克多”让学生们了解了如何成为一个“大开眼界”、现实但令人沮丧和有压力的老年人。社会环境在一定程度上有效地模拟了一些老年人的孤立感,但需要更多的互动。学生们认为,模拟对于将以前关于老年人的讲座材料背景化很重要。未来的工作坊迭代将整合讲座和虚拟体验,让学生有机会反思他们的经历。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using virtual experiences of older age: exploring pedagogical and psychological experiences of students
Author Summary: Fostering intergenerational empathy is vital for creating an age-friendly society and an important aim for Sport and Exercise Science (SES) degree programmes given that graduates are increasingly entering the healthcare workforce supporting older adults (British Association of Sport and Exercise Sciences; BASES, 2018). Interventions to challenge negative stereotypes of ageing, generate empathy for older adults, and help University students gain experience of ‘being’ an older person have demonstrated mixed success (e.g., Prior & Sargent-Cox, 2014). Recent studies indicate the promise of virtual reality in this context but do not present conclusive evidence for this effect (e.g., Banakou, Kishore, & Slater, 2018). Thus this study explored SES students’ responses to virtual experiences of being an older person in a workshop. Participants completed the “Become Victor” module of the FrailtySIM© application, based on real life experience of an older person in their home, and, a University-developed immersive experience of being an older person in a social situation. Fifty-two students completed questionnaires about their experience of “Become Victor” and 15 students were interviewed (12 in 2 focus groups, 3 individually) about their experiences of both simulations. Data indicated that “Become Victor” offered students insight into being an older person that was “eye-opening” and realistic but frustrating and stressful. The social situation effectively simulated the isolation felt by some older people to an extent, but needed to be more interactive. Students felt that the simulations were important for contextualising previously delivered lecture material on older adults. Future workshop iterations will integrate lecture and virtual experiences using opportunities for student reflection on their experiences.
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