近地视点大气地球实时渲染算法

Liqiang Zhang, C. Li, C. Zheng, Xiaohui Hu, Pin Lv
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引用次数: 0

摘要

提出了一种具有大气效应的大地渲染新算法,该算法通过对光强的分析,将光强分成可单独计算的三个部分。利用卫星遥感数据反演地面双向反射模型。在数据处理阶段生成表面反射率、光深、发射率和温度的纹理,并将其应用于基于gpu的实时渲染系统。从而实现了地面与大气之间的光相互作用效应。实验证明,该方法能使场景更逼真、更具有沉浸感,在复杂应用中表现出较高的效率和灵活性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An algorithm of real-time rendering earth with atmosphere from the viewpoint near ground
A new algorithm is proposed to render the earth with atmospheric effects, in which the light intensity is analyzed and divided into three parts that can be calculated individually. Satellite remote sensing data is used to be inverted to ground bidirectional reflectance model. Texture of surface reflectance, optical depth, emissivity and temperature is generated in the phase of data processing, which is applied to GPU-based real-time rendering system. Thus light interacting effect between ground and atmosphere is realized. The method is proved to render the scene more realistic and immersive, and shows high efficiency and flexibility for complex application.
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