{"title":"为《Stratego》游戏设计代理","authors":"Sergiu Redeca, Adrian Groza","doi":"10.1109/ICCP.2018.8516593","DOIUrl":null,"url":null,"abstract":"We focus here on designing agents for games with incomplete information, such that the Stratego game. We develop two playing agents that use probabilities and forward reasoning with multiple-ply. We also proposed various evaluation functions for a given position and we analyse the importance of the starting configuration.","PeriodicalId":259007,"journal":{"name":"2018 IEEE 14th International Conference on Intelligent Computer Communication and Processing (ICCP)","volume":"172 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing agents for the Stratego game\",\"authors\":\"Sergiu Redeca, Adrian Groza\",\"doi\":\"10.1109/ICCP.2018.8516593\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We focus here on designing agents for games with incomplete information, such that the Stratego game. We develop two playing agents that use probabilities and forward reasoning with multiple-ply. We also proposed various evaluation functions for a given position and we analyse the importance of the starting configuration.\",\"PeriodicalId\":259007,\"journal\":{\"name\":\"2018 IEEE 14th International Conference on Intelligent Computer Communication and Processing (ICCP)\",\"volume\":\"172 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE 14th International Conference on Intelligent Computer Communication and Processing (ICCP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCP.2018.8516593\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 14th International Conference on Intelligent Computer Communication and Processing (ICCP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCP.2018.8516593","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We focus here on designing agents for games with incomplete information, such that the Stratego game. We develop two playing agents that use probabilities and forward reasoning with multiple-ply. We also proposed various evaluation functions for a given position and we analyse the importance of the starting configuration.