三维关联嵌入:拥挤场景中的多视图三维人体姿态估计

Zhiyi Zhu, Sheng Liu, Jianghai Shuai, Sidan Du, Yang Li
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引用次数: 0

摘要

现有的多视角多人三维人体姿态估计方法大多是在找到目标人的关节区域后,采用自顶向下的方法预测目标人的关节位置。然而,这些作品忽略了区域内其他关节的干扰。当场景拥挤,目标人被其他人包围时,目标人的关节信息容易受到干扰,从而导致3D结果出现明显的误差。为了克服这一问题,本文采用了一种自底向上的二维姿态估计方法。我们将关联嵌入方法引入到三维姿态估计中,并提出了一个体素沙漏网络来预测3D热图和3D标签图。因此,可以通过标签之间的差异消除来自周围人的不利影响。此外,我们设计了一个三阶段的粗到精框架,可以有效地减少量化误差。随着分辨率的增加,搜索空间的大小在每个阶段都在下降。我们在CMU Panoptic数据集上测试了我们的方法,它优于相关的自顶向下方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Associative Embedding: Multi-View 3D Human Pose Estimation in Crowded Scenes
Most of the existing multi-view multi-person 3D human pose estimation methods predict the location of each joint of one target person following a top-down paradigm after finding his region. However, these works neglect the interference of others’ joints in the region. When the scene is crowded and the target person is surrounded by others, the information of his joints tends to be disturbed which results in significant errors in 3D results. To overcome this problem, this paper takes advantage of a bottom-up method in 2D pose estimation. We incorporate the Associative Embedding method into 3D pose estimation and propose a Voxel Hourglass Network to predict 3D heatmaps along with 3D tag-maps. As a result, the adverse effects from surrounding persons can be eliminated through the difference between tags. Moreover, we design a three-stage coarse-to-fine framework which can effectively reduce the quantization error. The size of the search space drops at each stage while the resolution increases. We test our method on the CMU Panoptic dataset where it outperforms the related top-down methods.
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