VR和移情:坏的、好的和矛盾的

Matthew Moroz, Kat Krol
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引用次数: 4

摘要

虚拟现实(VR)被认为是提供终极移情机器[31]。这个理论从直觉上讲是有道理的,因为VR使用户能够站在别人的立场上,像他们一样体验这个世界。我们将这种特殊的心理状态定义为“情感共情”。VR唤起情感共鸣的能力被广泛称赞为一件好事[18],[35],[43]。在本文中,我们邀请诸如“勒德分子”和“技术恐惧症”等标签,因为我们质疑这些说法的合理性。相反,我们以这种方式对使用虚拟现实提出警告,并敦促谨慎行事。为了在用户中唤起更积极的结果,我们提供了替代的实现技术,而不是忽视VR在这个领域的有用性。由于VR能够改变认知,它为心理学家、精神病学家和神经科学家提供了很多实用工具。在推广这种媒介的同时,我们对潜在的短期和长期神经影响提出警告。我们鼓励更多的研究关注支持VR成功的多感官劫持的潜在神经机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR and Empathy: The Bad, the Good, and the Paradoxical
Virtual reality (VR) is cited as offering the ultimate empathy machine [31]. This theory makes sense intuitively since VR enables a user to step in to another’s shoes and experience the world as they do. We define this specific class of mental state as ‘emotional empathy’ [49].The ability of VR to evoke emotional empathy is widely lauded as a good thing [18], [35], [43]. In this paper we invite labels such as ‘Luddites’ and ‘technophobes’ as we question the soundness of such claims. We instead offer warnings regarding employing VR is this manner and urge caution. Rather than dismiss the usefulness of VR in this realm we offer alternative implementation techniques in order to evoke more positive results in users.VR offers much utility for psychologists, psychiatrists, and neu-roscientists due to the ability it affords to alter cognition. While promoting the medium in general, we offer warnings regarding potential short and long term neurological impacts. We encourage increased research focus on the underlying neural mechanisms that underpin VR’s successful multisensory hijack.
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