M. Rehnberg, G. Alford, D. Roberts, Joanna Boulton, A. Hofbauer, Seth Stubbs
{"title":"在科学博物馆中部署VR:经验教训","authors":"M. Rehnberg, G. Alford, D. Roberts, Joanna Boulton, A. Hofbauer, Seth Stubbs","doi":"10.1145/3388530.3412518","DOIUrl":null,"url":null,"abstract":"The low cost and relative simplicity of consumer VR headsets has made them an attractive choice for education. However, informal education settings, like museums and science centers, face additional challenges not present in the home or classroom. The Fort Worth Museum of Science and History has deployed several kinds of VR activities over the last two years. We report our firsthand observations about the physical and mental assistance and affordances required for successful use of this technology in informal education.","PeriodicalId":269555,"journal":{"name":"ACM SIGGRAPH 2020 Educator's Forum","volume":"168 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Deploying VR in a Science Museum: Lessons Learned\",\"authors\":\"M. Rehnberg, G. Alford, D. Roberts, Joanna Boulton, A. Hofbauer, Seth Stubbs\",\"doi\":\"10.1145/3388530.3412518\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The low cost and relative simplicity of consumer VR headsets has made them an attractive choice for education. However, informal education settings, like museums and science centers, face additional challenges not present in the home or classroom. The Fort Worth Museum of Science and History has deployed several kinds of VR activities over the last two years. We report our firsthand observations about the physical and mental assistance and affordances required for successful use of this technology in informal education.\",\"PeriodicalId\":269555,\"journal\":{\"name\":\"ACM SIGGRAPH 2020 Educator's Forum\",\"volume\":\"168 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2020 Educator's Forum\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3388530.3412518\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2020 Educator's Forum","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388530.3412518","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The low cost and relative simplicity of consumer VR headsets has made them an attractive choice for education. However, informal education settings, like museums and science centers, face additional challenges not present in the home or classroom. The Fort Worth Museum of Science and History has deployed several kinds of VR activities over the last two years. We report our firsthand observations about the physical and mental assistance and affordances required for successful use of this technology in informal education.