3D网格编码与预定义的兴趣区域

Jonas El Sayeh Khalil, A. Munteanu, P. Lambert
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引用次数: 2

摘要

我们为基于小波的不规则网格编解码器引入了一种新功能,该功能允许在编码侧优先考虑背景(BG)上的兴趣区域(ROI),并用于传输编码数据,使这些区域的质量首先增加。这可以通过适当缩放小波系数来实现。为了改善BG中解码的几何形状,我们提出了一种roi感知的逆小波变换,该变换只放大了所需区域的连通性。结果显示了清晰的比特率和顶点节省。对于ROI和BG的一个简单的前后选择,从正面渲染每个顶点最多节省5比特,最多节省50%的几何形状,同时在视觉上看起来是无损的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Mesh coding with predefined region-of-interest
We introduce a novel functionality for wavelet-based irregular mesh codecs which allows for prioritizing at the encoding side a region-of-interest (ROI) over a background (BG), and for transmitting the encoded data such that the quality in these regions increases first. This is made possible by appropriately scaling wavelet coefficients. To improve the decoded geometry in the BG, we propose an ROI-aware inverse wavelet transform which only upscales the connectivity in the required regions. Results show clear bitrate and vertex savings. For a trivial front-back selection of the ROI and BG, rendering from the front saves up to 5 bits per vertex and up to 50% of the geometry, while appearing visually lossless.
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