PSMAGE:星际争霸的平衡地图生成

Alberto Uriarte, Santiago Ontañón
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引用次数: 14

摘要

为即时战略游戏设计一个平衡的地图可能很耗时。本文提出了一种名为PSMAGE的算法,用于为流行的即时战略游戏《星际争霸》生成平衡地图。我们的方法使用Voronoi图来生成初始地图布局,然后为图中的每个区域分配不同的属性。此外,PSMAGE还包括一系列评估指标,旨在衡量地图的平衡程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PSMAGE: Balanced map generation for StarCraft
Designing a well balanced map for a real-time strategy game might be time consuming. This paper presents an algorithm, called PSMAGE, for generating balanced maps for the popular real-time strategy (RTS) game StarCraft. Our approach uses Voronoi diagrams to generate an initial map layout, and then assigns different properties to each of the regions in the diagram. Additionally, PSMAGE includes a collection of evaluation metrics, aimed at measuring how balanced a map is.
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