移动增强现实作为定位辅助:一个寻宝游戏原型

Katja Rogers, Julian Frommel, Larissa Breier, Sinan Celik, Harry Kramer, S. Kreidel, Julia Brich, Valentin Riemer, C. Schrader
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引用次数: 12

摘要

在公共环境中适应环境是新来者的一项关键技能,但也是一项通常只能通过尝试和错误逐渐学会的技能。本文建议使用普遍增强现实(AR)来设计一款在公共环境中教授导航技能的严肃游戏。许多AR寻宝游戏默认会让玩家面对新环境,但它们很少明确教授导航技能。我们提出了一个概念,利用增强现实技术来增加沉浸感和动力,同时维护现实世界的存在感,以便将定向技能轻松转移到日常生活中。为此,我们以AR寻宝游戏的形式执行了第一款原型严肃游戏。对其可用性的初步评估产生了令人鼓舞的结果。因此,原型构成了概念的第一个证明。在未来的迭代中,它将进一步发展为一款自适应AR严肃游戏,并评估其在教学方向和导航技能方面的功效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype
Orientation in public environments is a critical skill for new arrivals, yet also one that is usually only learned gradually through trial and error. This paper suggests the use of pervasive augmented reality (AR) for the design of a serious game that teaches navigational skills in a public environment. Many AR scavenger hunt games confront players with new environments by default, however they rarely focus explicitly on teaching navigational skills. We propose a concept that utilises augmented reality techniques for increased immersion and motivation, while upholding the real-world sense of presence for an easy transfer of orientation skills to everyday life. For this purpose, we implemented a first prototypical serious game in the form of an AR scavenger hunt. A preliminary evaluation regarding its usability produced promising results. As such, the prototype constitutes a first proof of concept. In future iterations, it will be further developed as an adaptive AR serious game, and evaluated in respect to its efficacy in teaching orientation and navigation skills.
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