{"title":"基于四元数的摄像机标定与三维场景重建","authors":"Ji-Heon Park","doi":"10.1109/CGIV.2007.68","DOIUrl":null,"url":null,"abstract":"This paper deals with determining camera parameters for three dimensional scene reconstruction given an image with three known points on a single plane on the image. The problem is solved using a quaternion based set of nonlinear equations. The advantage of using quaternion is it can accelerate computation and allows us correct orientation interpolation, if needed, while avoiding degeneration in camera parameter interpolation.","PeriodicalId":433577,"journal":{"name":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","volume":"293 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Quaternion-Based Camera Calibration and 3D Scene Reconstruction\",\"authors\":\"Ji-Heon Park\",\"doi\":\"10.1109/CGIV.2007.68\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper deals with determining camera parameters for three dimensional scene reconstruction given an image with three known points on a single plane on the image. The problem is solved using a quaternion based set of nonlinear equations. The advantage of using quaternion is it can accelerate computation and allows us correct orientation interpolation, if needed, while avoiding degeneration in camera parameter interpolation.\",\"PeriodicalId\":433577,\"journal\":{\"name\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"volume\":\"293 4\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGIV.2007.68\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGIV.2007.68","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Quaternion-Based Camera Calibration and 3D Scene Reconstruction
This paper deals with determining camera parameters for three dimensional scene reconstruction given an image with three known points on a single plane on the image. The problem is solved using a quaternion based set of nonlinear equations. The advantage of using quaternion is it can accelerate computation and allows us correct orientation interpolation, if needed, while avoiding degeneration in camera parameter interpolation.