单目实时三维人体姿态估计及其在事件检测和视频游戏中的应用

Shian-Ru Ke, Liang-Jia Zhu, Jenq-Neng Hwang, Hung-I Pai, Kung-Ming Lan, C. Liao
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引用次数: 31

摘要

我们提出了一种有效的实时方法,用于从单目视频序列中自动估计3D人体姿势。在该方法中,从视频序列中自动检测人体,然后通过迭代最小化从投影3D模型中提取的2D特征与从视频序列中提取的2D特征之间定义的代价函数,提取和集成图像特征(如轮廓、边缘和颜色)来推断3D人体姿势。此外,头部,手和脚的2D位置被跟踪,以方便3D跟踪。当跟踪故障发生时,该方法可以快速检测并从故障中恢复。最后,在人类事件检测和视频游戏两个实际应用中证明了该方法的有效性和可靠性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-Time 3D Human Pose Estimation from Monocular View with Applications to Event Detection and Video Gaming
We present an effective real-time approach forautomatically estimating 3D human body poses frommonocular video sequences. In this approach, human bodyis automatically detected from video sequence, then imagefeatures such as silhouette, edge and color are extractedand integrated to infer 3D human poses by iterativelyminimizing the cost function defined between 2D featuresderived from the projected 3D model and those extractedfrom video sequence. In addition, 2D locations of head,hands, and feet are tracked to facilitate 3D tracking. Whentracking failure happens, the approach can detect andrecover from failures quickly. Finally, the efficiency androbustness of the proposed approach is shown in two realapplications: human event detection and video gaming.
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