调查第一人称射击玩家的数据集

David Halbhuber, Julian Höpfinger, V. Schwind, N. Henze
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引用次数: 1

摘要

数据集是多用途的研究工具,使研究人员能够设计,开发和测试经典计算机科学问题和新颖研究问题的解决方案。然而,在游戏领域,很少有高质量的数据集同时提供:(1)视觉玩法数据和(2)关于玩法的附加信息,如用户输入。因此,游戏研究人员大部分时间都必须在耗时的数据收集研究中收集、处理和注释游戏玩法数据。我们通过呈现一个全新的《反恐精英:全球攻势》数据集来缩小这一差距。贡献的数据集是12名高技能玩家玩反恐精英:全球攻势的集合。我们使用所提供的数据集展示了两个基于深度学习的示例,展示了它的通用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Dataset to Investigate First-Person Shooter Players
Datasets are multi-purpose research tools, enabling researchers to design, develop, and test solutions to classical computer sciences problems and novel research questions. In the gaming domain, however, there are few high-quality datasets providing both: (1) visual gameplay data and (2) additional information about the gameplay, such as user input. As a result, game researchers most of the time have to collect, process, and annotate gameplay data in time-consuming data collection studies themselves. We start closing this gap, by presenting a novel Counter-Strike: Global Offensive dataset. The contributed dataset is a collection of 12 high-skilled players playing Counter-Strike: Global Offensive. We showcase two deep learning-based examples using the presented dataset, demonstrating its versatility.
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