J. O. Wallgrün, Arif Masrur, Jiayan Zhao, Alan Taylor, Eric Knapp, J. S. Chang, A. Klippel
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Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone
Low-cost VR applications in our understanding are applications that run on inexpensive hardware, such as mobile solutions based on a combination of smartphone and VR viewer, and that can be created with relatively low costs, efforts, and VR expertise involved. We present our approach for creating such low-cost applications of real world places, developed with the goal of putting the content creation into the hands of the domain experts rather than of VR experts. Since the target audience of such authors often consists of groups of people, our aim, furthermore, is to go beyond typical single user experiences by incorporating a joint VR component that allows users to not only use the applications anywhere and anytime but also together with anyone they want to share it with, resulting in new design decisions and challenges that need to be addressed. While our focus is on joint educational experiences, such as the example of an application to learn about fire ecology in the Ishi Wilderness in California used throughout this article, the approach can just as well be applied in business, entertainment, or social media oriented contexts.