Ubiq:一个构建灵活的社交虚拟现实体验的系统

Sebastian Friston, Ben J. Congdon, David Swapp, Lisa Izzouzi, Klara Brandstätter, Daniel Archer, Otto Olkkonen, Felix J. Thiel, A. Steed
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引用次数: 28

摘要

社会虚拟现实(social virtual reality,简称SVR)系统一直是学术界研究的一个课题,但在当前的消费类虚拟现实系统中,它正吸引着越来越多的受众。SVR系统的设计空间非常大,相对而言,人们对如何构建这些系统以使其可用和高效知之甚少。在本文中,我们介绍了Ubiq,一个专注于促进SVR系统构建的工具包。我们支持Ubiq的设计策略及其范围。Ubiq是建立在Unity平台上的。它提供了许多SVR系统的核心功能,如连接管理、语音、化身等。然而,它的设计仍然易于扩展。我们展示了基于Ubiq的例子,以及它是如何成功地应用于课堂教学的。Ubiq是开源的(Apache许可证),因此支持一些商业系统无法实现的用例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ubiq: A System to Build Flexible Social Virtual Reality Experiences
While they have long been a subject of academic study, social virtual reality (SVR) systems are now attracting increasingly large audiences on current consumer virtual reality systems. The design space of SVR systems is very large, and relatively little is known about how these systems should be constructed in order to be usable and efficient. In this paper we present Ubiq, a toolkit that focuses on facilitating the construction of SVR systems. We argue for the design strategy of Ubiq and its scope. Ubiq is built on the Unity platform. It provides core functionality of many SVR systems such as connection management, voice, avatars, etc. However, its design remains easy to extend. We demonstrate examples built on Ubiq and how it has been successfully used in classroom teaching. Ubiq is open source (Apache License) and thus enables several use cases that commercial systems cannot.
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