Taciana Pontual Falcão, Tancicleide C. S. Gomes, Isabella Rocha Albuquerque
{"title":"儿童游戏中的计算思维:互动要素分析","authors":"Taciana Pontual Falcão, Tancicleide C. S. Gomes, Isabella Rocha Albuquerque","doi":"10.1145/3148456.3148485","DOIUrl":null,"url":null,"abstract":"Digital games represent a ludic, attractive and pedagogically interesting possibility for teaching-learning processes. The appearance of several children's games based on creation of algorithmic sequences for controlling characters shows the growing importance given to the development of computational thinking at elementary level. However, the adoption of this kind of game in educational contexts is hindered by the lack of trustworthy design and evaluation methods to access the quality of the games and guide developers and educators. This paper reports the evaluation of a children's digital game for teaching computational thinking, and presents results that contribute to the generation of guidelines related to interface elements, interaction issues and key design choices for performing functions that are common to games of the kind.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Computational thinking through children's games: an analysis of interaction elements\",\"authors\":\"Taciana Pontual Falcão, Tancicleide C. S. Gomes, Isabella Rocha Albuquerque\",\"doi\":\"10.1145/3148456.3148485\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital games represent a ludic, attractive and pedagogically interesting possibility for teaching-learning processes. The appearance of several children's games based on creation of algorithmic sequences for controlling characters shows the growing importance given to the development of computational thinking at elementary level. However, the adoption of this kind of game in educational contexts is hindered by the lack of trustworthy design and evaluation methods to access the quality of the games and guide developers and educators. This paper reports the evaluation of a children's digital game for teaching computational thinking, and presents results that contribute to the generation of guidelines related to interface elements, interaction issues and key design choices for performing functions that are common to games of the kind.\",\"PeriodicalId\":423409,\"journal\":{\"name\":\"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3148456.3148485\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3148456.3148485","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Computational thinking through children's games: an analysis of interaction elements
Digital games represent a ludic, attractive and pedagogically interesting possibility for teaching-learning processes. The appearance of several children's games based on creation of algorithmic sequences for controlling characters shows the growing importance given to the development of computational thinking at elementary level. However, the adoption of this kind of game in educational contexts is hindered by the lack of trustworthy design and evaluation methods to access the quality of the games and guide developers and educators. This paper reports the evaluation of a children's digital game for teaching computational thinking, and presents results that contribute to the generation of guidelines related to interface elements, interaction issues and key design choices for performing functions that are common to games of the kind.