基于斜率1的直线栅格化快速算法

Hua Zhang, Changqian Zhu, Jun Yang
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引用次数: 4

摘要

本文提出了一种利用近似像素进行直线光栅化的快速算法。使用斜率1来决定选择哪个像素,而不是使用斜率1/2。与Bresenham中点算法相比,每个线光栅处理减少了3次乘法。此外,实验表明,该算法至少节省了6.315%的时间,并且与Bresenham的中间点算法相比,对观看者的结果几乎相同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast algorithm for line rasterization by using slope 1
In this paper, a fast algorithm for line rasterization is presented by using approximate pixels. Slope 1 is used to decide which pixel is selected instead of using slope 1/2. Compared with Bresenham's middle point algorithm, three multiplications are reduced in each line raster process. Moreover, experiment shows that at least 6.315 percent of time is saved, and there are almost the same results for viewer compared with those of Bresenham's middle point algorithm.
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