一个实用和有效的方法来正确的Z-Pass模板阴影体积

B. Usta, L. Scandolo, M. Billeter, R. Marroquim, E. Eisemann
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引用次数: 1

摘要

阴影体积是一种在3D场景中计算像素精确的硬阴影的流行技术。存在许多权衡准确性和效率的变体。在这项工作中,我们提出了一种无伪影、高效且易于实现的模板阴影体积方法。我们将我们的方法与已建立的模板阴影体积技术进行比较,并表明它优于替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A practical and efficient approach for correct Z-Pass stencil shadow volumes
Shadow volumes are a popular technique to compute pixel-accurate hard shadows in 3D scenes. Many variants exist that trade off accuracy and efficiency. In this work, we present an artifact-free, efficient, and easy-to-implement stencil shadow volume method. We compare our method to established stencil shadow volume techniques and show that it outperforms the alternatives.
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