{"title":"基于自适应和游戏化的电子学习系统设计","authors":"E. Jianu, A. Vasilățeanu","doi":"10.1109/SYSENG.2017.8088270","DOIUrl":null,"url":null,"abstract":"This paper proposes the design of an adaptive e- learning system with gamification elements. In the context of the increasing need to keep learners motivated among so many distractions, our project aims to help a user acquire knowledge at his own pace, in a captivating environment and as flexible as possible. To achieve that the solution focuses on the course model, adaptive questions and a reward system using levels and points. The course model is based on knowledge items. Questions test the understanding of the knowledge items in the course. The questions' difficulty is personalized on the progress of each learner. The project was tested in a campus over a course of one week with positive results.","PeriodicalId":354846,"journal":{"name":"2017 IEEE International Systems Engineering Symposium (ISSE)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Designing of an e-learning system using adaptivity and gamification\",\"authors\":\"E. Jianu, A. Vasilățeanu\",\"doi\":\"10.1109/SYSENG.2017.8088270\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes the design of an adaptive e- learning system with gamification elements. In the context of the increasing need to keep learners motivated among so many distractions, our project aims to help a user acquire knowledge at his own pace, in a captivating environment and as flexible as possible. To achieve that the solution focuses on the course model, adaptive questions and a reward system using levels and points. The course model is based on knowledge items. Questions test the understanding of the knowledge items in the course. The questions' difficulty is personalized on the progress of each learner. The project was tested in a campus over a course of one week with positive results.\",\"PeriodicalId\":354846,\"journal\":{\"name\":\"2017 IEEE International Systems Engineering Symposium (ISSE)\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE International Systems Engineering Symposium (ISSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SYSENG.2017.8088270\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Systems Engineering Symposium (ISSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYSENG.2017.8088270","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing of an e-learning system using adaptivity and gamification
This paper proposes the design of an adaptive e- learning system with gamification elements. In the context of the increasing need to keep learners motivated among so many distractions, our project aims to help a user acquire knowledge at his own pace, in a captivating environment and as flexible as possible. To achieve that the solution focuses on the course model, adaptive questions and a reward system using levels and points. The course model is based on knowledge items. Questions test the understanding of the knowledge items in the course. The questions' difficulty is personalized on the progress of each learner. The project was tested in a campus over a course of one week with positive results.