基于自适应和游戏化的电子学习系统设计

E. Jianu, A. Vasilățeanu
{"title":"基于自适应和游戏化的电子学习系统设计","authors":"E. Jianu, A. Vasilățeanu","doi":"10.1109/SYSENG.2017.8088270","DOIUrl":null,"url":null,"abstract":"This paper proposes the design of an adaptive e- learning system with gamification elements. In the context of the increasing need to keep learners motivated among so many distractions, our project aims to help a user acquire knowledge at his own pace, in a captivating environment and as flexible as possible. To achieve that the solution focuses on the course model, adaptive questions and a reward system using levels and points. The course model is based on knowledge items. Questions test the understanding of the knowledge items in the course. The questions' difficulty is personalized on the progress of each learner. The project was tested in a campus over a course of one week with positive results.","PeriodicalId":354846,"journal":{"name":"2017 IEEE International Systems Engineering Symposium (ISSE)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Designing of an e-learning system using adaptivity and gamification\",\"authors\":\"E. Jianu, A. Vasilățeanu\",\"doi\":\"10.1109/SYSENG.2017.8088270\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes the design of an adaptive e- learning system with gamification elements. In the context of the increasing need to keep learners motivated among so many distractions, our project aims to help a user acquire knowledge at his own pace, in a captivating environment and as flexible as possible. To achieve that the solution focuses on the course model, adaptive questions and a reward system using levels and points. The course model is based on knowledge items. Questions test the understanding of the knowledge items in the course. The questions' difficulty is personalized on the progress of each learner. The project was tested in a campus over a course of one week with positive results.\",\"PeriodicalId\":354846,\"journal\":{\"name\":\"2017 IEEE International Systems Engineering Symposium (ISSE)\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE International Systems Engineering Symposium (ISSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SYSENG.2017.8088270\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Systems Engineering Symposium (ISSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYSENG.2017.8088270","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12

摘要

本文提出了一个包含游戏化元素的自适应电子学习系统的设计。在这种背景下,越来越需要让学习者在如此多的干扰中保持动力,我们的项目旨在帮助用户以自己的节奏,在一个迷人的环境中尽可能灵活地获取知识。为了实现这一目标,解决方案侧重于课程模型、适应性问题和使用等级和分数的奖励系统。课程模型是基于知识项的。问题测试对课程中知识项目的理解。问题的难度是根据每个学习者的进步而个性化的。该项目在一个校园进行了为期一周的测试,取得了积极的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing of an e-learning system using adaptivity and gamification
This paper proposes the design of an adaptive e- learning system with gamification elements. In the context of the increasing need to keep learners motivated among so many distractions, our project aims to help a user acquire knowledge at his own pace, in a captivating environment and as flexible as possible. To achieve that the solution focuses on the course model, adaptive questions and a reward system using levels and points. The course model is based on knowledge items. Questions test the understanding of the knowledge items in the course. The questions' difficulty is personalized on the progress of each learner. The project was tested in a campus over a course of one week with positive results.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信