基于VR手势识别的3D打印数据手套设计

Oqua Ika Oqua, Junshen Chen, A. Annamalai, Chenguang Yang
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引用次数: 1

摘要

本文介绍了一种3D打印外骨骼数据手套,该手套是一种用于虚拟现实(VR)环境的低成本输入设备。这款手套可以捕捉人手的十个自由度,并与Unity软件上设计的虚拟模型集成在一起,以模拟用户手的运动。使用者的手在空间中的方向和位置由Myo臂带上的惯性测量单元(EMU)传感器跟踪。数据手套采用旋转电位器作为手指弯曲传感器,由Arduino Uno R3微控制器控制。该手套通过蓝牙与计算机上的虚拟模型进行串行通信。一个原型是3D打印的,使用丙烯腈-丁二烯-苯乙烯(ABS)塑料作为主要材料。这个原型是通过一个系统来校准的,在这个系统中,用户的手被打开然后闭合,以准确地捕捉手套佩戴者手指弯曲的最小值和最大值。原型用Unity虚拟模型进行了测试,功能齐全。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Printed Data Glove Design for VR Based Hand Gesture Recognition
This paper presents a 3D printed exoskeleton data glove that was designed as a low cost input device for Virtual Reality (VR) environment. The glove captures up to ten degrees of freedom of the human hand and integrates with a virtual model designed on Unity software to simulate the movement of the user’s hand. The orientation and position of the user’s hand in space was tracked by an Inertial Measurment Unit (EMU) sensor in a Myo armband. The data glove applies rotary potentiometer as its finger flexion sensors and was controlled by an Arduino Uno R3 microcontroller. The glove communicates with the virtual model on the computer serially via Bluetooth. A prototype was 3D printed and uses acrylonitrile butadiene styrene (ABS) plastic as its predominant material. The prototype is calibrated using a system where the user’s hand is opened and then closed to capture accurately the minimum and maximum value of the glove wearer’s finger flexion. The prototype was tested with the Unity virtual model and was fully functional.
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