突破极限:GPU上的极限网络编码

H. Shojania, Baochun Li
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引用次数: 32

摘要

虽然众所周知,网络编码在多播会话中实现了最佳的流速率,但由于其高计算复杂性,其实际应用潜力仍然是一个问题。由于硬件性能的提高和可编程性的提高,GPU计算获得了动力,我们在本文中展示了如何使用GPU来显着提高网络编码性能。我们之前的工作提出了文献中的第一次尝试,通过利用多核cpu,以及商品中现成的图形处理单元(GPU)中的数百个计算内核来最大化网络编码的性能。本文又向前迈进了一步,提出了一系列新的基于gpu的算法,在一系列实际配置中,这些算法将网络编码提高了2.2倍,将网络解码提高了2.7到27.6倍。仅使用单个NVIDIA GTX 280 GPU,我们基于GPU的网络编码实现在所有实际测试用例中都比8核英特尔至强服务器的性能高出至少4.3比1,并且如果在流媒体服务器中使用网络编码,可以以高质量的视频速率为3000多个对等点提供服务。例如,使用128个块,可以使用各种块大小实现高达294 MB/秒的编码速率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pushing the Envelope: Extreme Network Coding on the GPU
While it is well known that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its high computational complexity. With GPU computing gaining momentum as a result of increased hardware capabilities and improved programmability, we show in this paper how the GPU can be used to improve network coding performance dramatically. Our previous work presented the first attempt in the literature to maximize the performance of network coding by taking advantage of not only multi-core CPUs, but also hundreds of computing cores in commodity off-the-shelf Graphics Processing Units (GPU). This paper represents another step forward, and presents a new array of GPU-based algorithms that improve network encoding by a factor of 2.2, and network decoding by a factor of 2.7 to 27.6 across a range of practical configurations.  With just a single NVIDIA GTX 280 GPU, our implementation of GPU-based network encoding outperforms an 8-core Intel Xeon server by a margin of at least 4.3 to 1 in all practical test cases, and over 3000 peers can be served at high-quality video rates if network coding is used in a streaming server.  With 128 blocks, for example, coding rates up to 294 MB/second can be achieved with a variety of block sizes.
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