虚拟现实系统的试点试验结果,旨在增强中风后熟练手臂和手部运动的恢复

J. Stewart, S. Yeh, Younbo Jung, H. Yoon, M. Whitford, Shu-Ya Chen, Lei Li, M. McLaughlin, A. Rizzo, C. Winstein
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引用次数: 25

摘要

旨在发展中风后上肢(UE)功能技能的康复计划需要以学习者为中心的主动解决问题的机会。虚拟现实(VR)提供了一个独特的环境,在这个环境中,刺激的呈现可以被系统地控制,从而通过提高任务难度来实现最佳挑战水平。我们描述了开发和测试的四个VR任务,以改善偏瘫患者熟练的手臂和手部运动。两名中风后运动严重程度不同的参与者参加了12次训练,每次训练持续1到2小时,为期3周。在训练前、训练中和训练后分别进行行为测量和问卷调查。受损程度较轻的参与者平均在任务上花费的时间更长,每次练习的方块数量更多,并且在每次练习中进步的速度比受损程度较重的参与者更快。这两种情况的功能结果的差异可以部分地解释为练习的任务,练习过程中应用的任务难度水平以及练习中包含的重复次数
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pilot Trial Results from a Virtual Reality System Designed to Enhance Recovery of Skilled Arm and Hand Movements after Stroke
Rehabilitation programs designed to develop skill in upper extremity (UE) function after stroke require learner-centered opportunities for active problem solving. Virtual realty (VR) provides a unique environment where the presentation of stimuli can be systematically controlled to enable an optimal level of challenge by progressing task difficulty as performance improves. We describe four VR tasks that were developed and tested to improve skilled arm and hand movements in individuals with hemiparesis. Two participants post-stroke with different levels of motor severity attended 12 training sessions lasting 1 to 2 hours each over a 3-week period. Behavioral measures and questionnaires were administered pre-, mid-, and post-training. The less impaired participant averaged more time on task, practiced a greater number of blocks per session, and progressed at a faster rate over sessions than the more impaired participant. Differences in functional outcomes for these two cases can be explained in part by which tasks were practiced, the level of task difficulty applied during practice, and the amount of repetition included in practice
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