点对点基础设施是否支持存储的播放视频流?

K. Kalapriya, S. Nandy, K. V. Babu
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引用次数: 6

摘要

通过Internet上的对等点传输实时视频正变得越来越流行,因为它具有减少服务器负载并使服务器能够更有效地执行其他专门服务的优势。它还有助于减少服务器带宽,因此不再是所服务客户机数量的限制因素。我们提出了一种基于点对点网络的“流存储视频”架构。当给定的对等体继续接收流段时,同时在本地缓存这些段,使该对等体反过来充当其他对等体的源。这些对等体在本质上是高度瞬态的,一个对等体退出网络会导致视频段的丢失。我们通过利用视频流的FEC编码的固有冗余在我们的架构中克服了这个问题。通过仿真,我们建立了我们的架构的新颖性,并表明我们提出的解决方案在对等体上产生最小的开销,并且不会比抖动缓冲延迟增加更多的播放延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can streaming of stored playback video be supported on peer to peer infrastructure?
Streaming live video over peers in the Internet is gaining popularity since it has the advantage of reducing the load on the server and enable the server to perform other specialized services more effectively. It also helps reduce the server bandwidth and is therefore no more a limiting factor for the number of clients served. We propose a architecture for 'streaming stored video' over peer-to-peer network. While a given peer continues to receive segments of the stream, simultaneously caching these segments locally renders this peer to inturn act as a source for other peers. These peers are highly transient in nature and the exit of a peer from the network results in loss of video segments. We overcome this in our architecture by exploiting the inherent redundancy of FEC encoding of video streams. Through simulations we establish the novelty of our architecture and show that our proposed solution incurs minimum overhead on the peers and does not increase the playback latency much more than the jitter buffer latency.
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