{"title":"在基于图的同步定位和映射中利用数据并行性:基于GPU加速的案例研究","authors":"Junyuan Zheng, Yuan He, Masaaki Kondo","doi":"10.1145/3578178.3578237","DOIUrl":null,"url":null,"abstract":"Graph-based simultaneous localization and mapping (G-SLAM) is an intuitive SLAM implementation where graphs are used to represent poses, landmarks and sensor measurements when a mobile robot builds a map of the environment and locates itself in it. Being a very important application employed in many realistic scenarios, estimating the whole environment and all trajectories through solving graph problems for SLAM can incur a large amount of computation and consume a significant amount of energy. For the purpose of improving both performance and energy efficiency, we have unveiled the critical path of the G-SLAM algorithm in this paper and implemented a GPU-based solution to aid it. Furthermore, we have attempted to offload performance-critical components (such as matrix inversions when updating the trajectory) in the G-SLAM process into GPUs through CUDA to exploit data parallelism. With our solution, we observe a speed-up of up to 19.7x and an energy saving of up to 83.7% over a modern workstation class x86 CPU; while on a platform dedicated for edge computing (NVIDIA Jetson Nano), we achieve a speed-up of up to 2.5x and an energy saving of up to 6.4% with its integrated GPU, respectively.","PeriodicalId":314778,"journal":{"name":"Proceedings of the International Conference on High Performance Computing in Asia-Pacific Region","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploiting Data Parallelism in Graph-Based Simultaneous Localization and Mapping: A Case Study with GPU Accelerations\",\"authors\":\"Junyuan Zheng, Yuan He, Masaaki Kondo\",\"doi\":\"10.1145/3578178.3578237\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Graph-based simultaneous localization and mapping (G-SLAM) is an intuitive SLAM implementation where graphs are used to represent poses, landmarks and sensor measurements when a mobile robot builds a map of the environment and locates itself in it. Being a very important application employed in many realistic scenarios, estimating the whole environment and all trajectories through solving graph problems for SLAM can incur a large amount of computation and consume a significant amount of energy. For the purpose of improving both performance and energy efficiency, we have unveiled the critical path of the G-SLAM algorithm in this paper and implemented a GPU-based solution to aid it. Furthermore, we have attempted to offload performance-critical components (such as matrix inversions when updating the trajectory) in the G-SLAM process into GPUs through CUDA to exploit data parallelism. With our solution, we observe a speed-up of up to 19.7x and an energy saving of up to 83.7% over a modern workstation class x86 CPU; while on a platform dedicated for edge computing (NVIDIA Jetson Nano), we achieve a speed-up of up to 2.5x and an energy saving of up to 6.4% with its integrated GPU, respectively.\",\"PeriodicalId\":314778,\"journal\":{\"name\":\"Proceedings of the International Conference on High Performance Computing in Asia-Pacific Region\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-02-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the International Conference on High Performance Computing in Asia-Pacific Region\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3578178.3578237\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Conference on High Performance Computing in Asia-Pacific Region","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3578178.3578237","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Exploiting Data Parallelism in Graph-Based Simultaneous Localization and Mapping: A Case Study with GPU Accelerations
Graph-based simultaneous localization and mapping (G-SLAM) is an intuitive SLAM implementation where graphs are used to represent poses, landmarks and sensor measurements when a mobile robot builds a map of the environment and locates itself in it. Being a very important application employed in many realistic scenarios, estimating the whole environment and all trajectories through solving graph problems for SLAM can incur a large amount of computation and consume a significant amount of energy. For the purpose of improving both performance and energy efficiency, we have unveiled the critical path of the G-SLAM algorithm in this paper and implemented a GPU-based solution to aid it. Furthermore, we have attempted to offload performance-critical components (such as matrix inversions when updating the trajectory) in the G-SLAM process into GPUs through CUDA to exploit data parallelism. With our solution, we observe a speed-up of up to 19.7x and an energy saving of up to 83.7% over a modern workstation class x86 CPU; while on a platform dedicated for edge computing (NVIDIA Jetson Nano), we achieve a speed-up of up to 2.5x and an energy saving of up to 6.4% with its integrated GPU, respectively.