在基于图的同步定位和映射中利用数据并行性:基于GPU加速的案例研究

Junyuan Zheng, Yuan He, Masaaki Kondo
{"title":"在基于图的同步定位和映射中利用数据并行性:基于GPU加速的案例研究","authors":"Junyuan Zheng, Yuan He, Masaaki Kondo","doi":"10.1145/3578178.3578237","DOIUrl":null,"url":null,"abstract":"Graph-based simultaneous localization and mapping (G-SLAM) is an intuitive SLAM implementation where graphs are used to represent poses, landmarks and sensor measurements when a mobile robot builds a map of the environment and locates itself in it. Being a very important application employed in many realistic scenarios, estimating the whole environment and all trajectories through solving graph problems for SLAM can incur a large amount of computation and consume a significant amount of energy. For the purpose of improving both performance and energy efficiency, we have unveiled the critical path of the G-SLAM algorithm in this paper and implemented a GPU-based solution to aid it. Furthermore, we have attempted to offload performance-critical components (such as matrix inversions when updating the trajectory) in the G-SLAM process into GPUs through CUDA to exploit data parallelism. With our solution, we observe a speed-up of up to 19.7x and an energy saving of up to 83.7% over a modern workstation class x86 CPU; while on a platform dedicated for edge computing (NVIDIA Jetson Nano), we achieve a speed-up of up to 2.5x and an energy saving of up to 6.4% with its integrated GPU, respectively.","PeriodicalId":314778,"journal":{"name":"Proceedings of the International Conference on High Performance Computing in Asia-Pacific Region","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploiting Data Parallelism in Graph-Based Simultaneous Localization and Mapping: A Case Study with GPU Accelerations\",\"authors\":\"Junyuan Zheng, Yuan He, Masaaki Kondo\",\"doi\":\"10.1145/3578178.3578237\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Graph-based simultaneous localization and mapping (G-SLAM) is an intuitive SLAM implementation where graphs are used to represent poses, landmarks and sensor measurements when a mobile robot builds a map of the environment and locates itself in it. Being a very important application employed in many realistic scenarios, estimating the whole environment and all trajectories through solving graph problems for SLAM can incur a large amount of computation and consume a significant amount of energy. For the purpose of improving both performance and energy efficiency, we have unveiled the critical path of the G-SLAM algorithm in this paper and implemented a GPU-based solution to aid it. Furthermore, we have attempted to offload performance-critical components (such as matrix inversions when updating the trajectory) in the G-SLAM process into GPUs through CUDA to exploit data parallelism. With our solution, we observe a speed-up of up to 19.7x and an energy saving of up to 83.7% over a modern workstation class x86 CPU; while on a platform dedicated for edge computing (NVIDIA Jetson Nano), we achieve a speed-up of up to 2.5x and an energy saving of up to 6.4% with its integrated GPU, respectively.\",\"PeriodicalId\":314778,\"journal\":{\"name\":\"Proceedings of the International Conference on High Performance Computing in Asia-Pacific Region\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-02-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the International Conference on High Performance Computing in Asia-Pacific Region\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3578178.3578237\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Conference on High Performance Computing in Asia-Pacific Region","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3578178.3578237","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

基于图形的同步定位和映射(G-SLAM)是一种直观的SLAM实现,当移动机器人构建环境地图并在其中定位自己时,图形用于表示姿势,地标和传感器测量。SLAM是许多现实场景中非常重要的应用,通过求解图问题来估计整个环境和所有轨迹会产生大量的计算量和消耗大量的能量。为了提高性能和能源效率,本文揭示了G-SLAM算法的关键路径,并实现了基于gpu的解决方案来辅助它。此外,我们试图通过CUDA将G-SLAM过程中的性能关键组件(如更新轨迹时的矩阵反转)卸载到gpu中,以利用数据并行性。通过我们的解决方案,我们观察到与现代工作站级x86 CPU相比,速度提升高达19.7倍,节能高达83.7%;而在专用于边缘计算的平台(NVIDIA Jetson Nano)上,我们通过其集成的GPU分别实现了高达2.5倍的加速和高达6.4%的节能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploiting Data Parallelism in Graph-Based Simultaneous Localization and Mapping: A Case Study with GPU Accelerations
Graph-based simultaneous localization and mapping (G-SLAM) is an intuitive SLAM implementation where graphs are used to represent poses, landmarks and sensor measurements when a mobile robot builds a map of the environment and locates itself in it. Being a very important application employed in many realistic scenarios, estimating the whole environment and all trajectories through solving graph problems for SLAM can incur a large amount of computation and consume a significant amount of energy. For the purpose of improving both performance and energy efficiency, we have unveiled the critical path of the G-SLAM algorithm in this paper and implemented a GPU-based solution to aid it. Furthermore, we have attempted to offload performance-critical components (such as matrix inversions when updating the trajectory) in the G-SLAM process into GPUs through CUDA to exploit data parallelism. With our solution, we observe a speed-up of up to 19.7x and an energy saving of up to 83.7% over a modern workstation class x86 CPU; while on a platform dedicated for edge computing (NVIDIA Jetson Nano), we achieve a speed-up of up to 2.5x and an energy saving of up to 6.4% with its integrated GPU, respectively.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信