在本科计算机科学课程中试行互动伦理和负责任的计算机学习环境

Francisco Castro, Sahitya Raipura, H. Conboy, Peter Haas, L. Osterweil, I. Arroyo
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引用次数: 0

摘要

这份经验报告详细介绍了伦理与负责任计算机教育平台(PEaRCE)在本科计算机科学(CS)课程中的试点部署。PEaRCE是一个在线学习环境,旨在让CS本科生沉浸在现实的互动工作场景中。模拟的工作场景说明了技术CS课程材料如何可以很容易地用于创建吸引人的系统,然而这些系统可能成为伤害他人的工具。学生在一个项目中扮演雇员的角色,并被告知项目的细节。然后,学生们决定是立即继续项目,还是先与各种项目利益相关者交谈,他们可以提供有关项目及其影响的额外信息。在模拟结束时,向学生提供有关项目场景的信息,包括项目的潜在影响以及对涉众对话选择的反馈。我们报告了PEaRCE在本科CS课程中试点部署的初步结果,包括学生对PEaRCE和模拟场景的反馈,并讨论了系统设计的未来方向及其在未来CS课程中的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Piloting an Interactive Ethics and Responsible Computing Learning Environment in Undergraduate CS Courses
This experience report details pilot deployments of the Platform for Ethics and Responsible Computing Education (PEaRCE) in undergraduate computer science (CS) courses. PEaRCE is an online learning environment designed to immerse undergraduate CS students in realistic interactive work scenarios. The simulated work scenarios illustrate how technical CS course material can be readily exploited towards the creation of appealing systems, which nevertheless can be instruments of harm to others. Students take the role of an employee within a project and are given details about the project. Students then decide whether to continue with the project immediately, or to first talk to various project stakeholders who could provide additional information about the project and its impacts. At the end of the simulation, students are provided information about the project scenario, including the potential impacts of the project and feedback on stakeholder conversation choices. We report on preliminary findings from pilot deployments of PEaRCE in undergraduate CS courses, including student feedback about PEaRCE and the simulation scenarios and discuss future directions for the design of the system and its use in future CS courses.
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