超立方体射线追踪器

J. Salmon, J. Goldsmith
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引用次数: 58

摘要

我们描述了一个用于渲染计算机图形的超立方体光线跟踪程序。对于适合单个处理器内存的小型模型,光线跟踪器使用分散分解像素来平衡负载,并达到非常高的效率。更有趣的是,大型模型不能存储在单个处理器中,需要分解模型数据和像素。我们提出了基于访问模型中不同元素的频率信息构建分解的算法。所得到的分解是近似优化的,以最小化通信并实现负载平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A hypercube Ray-tracer
We describe a hypercube ray-tracing program for rendering computer graphics. For small models, which fit in the memory of a single processor, the ray-tracer uses a scattered decomposition of pixels to balance the load, and achieves a very high efficiency. The more interesting case of large models, which cannot be stored in a single processor, requires a decomposition of the model data as well as the pixels. We present algorithms for constructing a decomposition based upon information about the frequency with which different elements of the model are accessed. The resulting decomposition is approximately optimized to minimize communication and achieve load balance.
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