自适应照明建模在三维重建与照明属性恢复

Ge Guo, Lianghua He
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引用次数: 0

摘要

在3D重建中,与几何和运动相比,外观总是被忽视。现有的方法倾向于基于纹理的阴影,重建的外观无法进行重新照明,从而削弱了真实性,美感和可用性。虽然一些作品在3D重建中基于光照模型的遮阳方面做了很好的尝试,但是在材料的差异化渲染方面还存在不足。在本文中,我们提出了一种可以在单个RGB-D图像的三维重建中对照明属性的恢复产生艺术效果的方法。我们的方法建立了不同表面的自适应照明模型,用于重新照明和恢复表面属性。首先建立坐标系转换表,快速匹配曲面参数和定位。然后,提出了一种基于投影的三角剖分方法来生成多边形网格。在此基础上,我们提出了一种基于物理的少变量光照模型来恢复表面光照特性,以便准确地描述不同材料的光反射。此外,我们还开发了一种自适应的参数生成算法。由于该算法基于通道反照率的表面一致性和训练少,因此适用于任何形状和材料的表面,并且基于物理的照明模型带来更生动的重新照明。实验结果表明,该方法在艺术观和逼真度上都能获得较好的重建效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive Lighting Modeling in 3D Reconstruction with Illumination Properties Recovery
In 3D reconstruction, appearance is always overlooked compared to geometry and motion. The existing methods prefer texture-based shading, where the reconstructed appearance cannot perform re-lighting, thus weakens the authenticity, aesthetic and availability. Although excellent attempts were made in some works at lighting model-based shading in 3D reconstruction, still they fall short of differentiated rendering of materials. In this paper, we propose a method that can make an artistic effect on the recovery of illumination properties in 3D reconstruction from a single RGB-D image. Our method builds adaptive lighting models for different surfaces, which are used in re-lighting and recovering surface properties. We start with the establishment of coordinate system conversion tables for rapidly matching surface parameters and location. Then, a projection-based triangulation method is developed to generate polygonal mesh. After that, we propose a physically based lighting model with few variable parameters to recover surface illumination properties, in order to accurately describe the reflection of light from different materials. Furthermore, we develop an adaptive algorithm for generating parameters. Since the algorithm is based on the surface consistency of albedo over channels and training-less also, it is applicable to a surface of any shape and material, and the physically based lighting model brings a more vivid re-lighting. The obtained experimental results demonstrate that our method could achieve an excellent reconstructed appearance in both artistic view and verisimilitude.
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