{"title":"基于Unity3D粒子系统的游戏特效仿真","authors":"Bingqing Zhang, Wenfeng Hu","doi":"10.1109/ICIS.2017.7960062","DOIUrl":null,"url":null,"abstract":"Along With the progress of computer games, a considerable variety of game has appeared. There is an increasing demand of digital entertainment. It is common for game players to pursuit a better game interaction experience and visual experience. Game art designers pay more attention to achieve realistic effects. In these years, particle effects are widely used in game development. In this article, through the analysis of the basic principle and application method of Unity3D particle system, we design and implement common game scene effects and characters skills effects, mainly simulation and realize the effect of rain fall and design the Special \"lightning\" effects of characters skills.","PeriodicalId":301467,"journal":{"name":"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Game special effect simulation based on particle system of Unity3D\",\"authors\":\"Bingqing Zhang, Wenfeng Hu\",\"doi\":\"10.1109/ICIS.2017.7960062\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Along With the progress of computer games, a considerable variety of game has appeared. There is an increasing demand of digital entertainment. It is common for game players to pursuit a better game interaction experience and visual experience. Game art designers pay more attention to achieve realistic effects. In these years, particle effects are widely used in game development. In this article, through the analysis of the basic principle and application method of Unity3D particle system, we design and implement common game scene effects and characters skills effects, mainly simulation and realize the effect of rain fall and design the Special \\\"lightning\\\" effects of characters skills.\",\"PeriodicalId\":301467,\"journal\":{\"name\":\"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIS.2017.7960062\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIS.2017.7960062","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game special effect simulation based on particle system of Unity3D
Along With the progress of computer games, a considerable variety of game has appeared. There is an increasing demand of digital entertainment. It is common for game players to pursuit a better game interaction experience and visual experience. Game art designers pay more attention to achieve realistic effects. In these years, particle effects are widely used in game development. In this article, through the analysis of the basic principle and application method of Unity3D particle system, we design and implement common game scene effects and characters skills effects, mainly simulation and realize the effect of rain fall and design the Special "lightning" effects of characters skills.