Tarık Talan, Veli Batdi
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引用次数: 1

摘要

本研究的目的是评估教师对21世纪技能背景下基于编码的娱乐应用程序的看法。采用多面Rasch测量模型对教师意见进行分析。本研究的研究小组由14名在土耳其不同地区工作的教师组成。根据Rasch测量模型,本研究有三个方面。第一个方面是教师作为14个评判员(评委)。另一方面是基于编码的六个娱乐应用程序。第三个方面包括为这些应用程序建立的11项(标准)。本研究根据教师的意见,对Scratch、Code.org、CodeMonkey、CodeCombat、Mobil Kod (EBA)、mBlock等基于编码的应用程序进行了测试。分析表明,Scratch和mBlock应用程序的质量最高,而Mobil Kod应用程序的质量最低。此外,通过使用基于编码的应用程序,可能难以培养学生对团结和仁爱的理解。另一方面,老师们表示,这些应用程序激发了学生对新发展的好奇心和兴趣,使他们能够边做边学。分析的结果还发现,法官在严厉和宽大方面有所不同。预计研究结果将对这一领域有所贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
21. Yüzyıl Becerileri Bağlamında Kodlamaya Dayalı Eğlenceli Uygulamaların Öğretmen Görüşlerine göre Değerlendirilmesi
The purpose of this study is to assess teachers’ opinions about coding-based entertainment applications in the context of 21st-century skills. Teachers' opinions were analyzed using the Many facet Rasch measurement model. The study group of the research consists of 14 teachers working in different regions of Turkey. According to the Rasch measurement model, the study has three facets. The first of these facets is the teachers as 14 raters (judges). The other facet is six entertainment applications based on coding. The third facet consists of 11 items (criteria) established for these applications. In this study, coding-based applications such as Scratch, Code.org, CodeMonkey, CodeCombat, Mobil Kod (EBA), and mBlock were examined based on teachers' opinions. The analysis showed that the Scratch and mBlock applications had the highest quality while the Mobil Kod application had the lowest quality. In addition, it was found that through the use of coding-based applications, it may be difficult to develop students' understanding of solidarity and benevolence. On the other hand, teachers indicated that these applications arouse students' curiosity and interest in new developments and enable them to learn by doing. As a result of the analysis, it was also found that judges differ in terms of their severity and leniency. It is expected that the results of the study will contribute to this area.
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