{"title":"虚拟现实和增强现实作为装配任务的培训工具","authors":"A. Boud, D. Haniff, Chris Baber, S. J. Steiner","doi":"10.1109/IV.1999.781532","DOIUrl":null,"url":null,"abstract":"In this paper we investigate whether virtual reality (VR) and augmented reality (AR) offer potential for the training of manual skills, such as for assembly tasks, in comparison to conventional media. We present results from experiments that compare assembly completion times for a number of different conditions. We firstly investigate completion times for a task where participants can study an engineering drawing and an assembly plan and then conduct the task. We then investigate the task under various VR conditions and context-free AR. We discuss the relative advantages and limitations of using VR and AR as training media for investigating assembly operations, and we present the results of our experimental work.","PeriodicalId":340240,"journal":{"name":"1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"206","resultStr":"{\"title\":\"Virtual reality and augmented reality as a training tool for assembly tasks\",\"authors\":\"A. Boud, D. Haniff, Chris Baber, S. J. Steiner\",\"doi\":\"10.1109/IV.1999.781532\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we investigate whether virtual reality (VR) and augmented reality (AR) offer potential for the training of manual skills, such as for assembly tasks, in comparison to conventional media. We present results from experiments that compare assembly completion times for a number of different conditions. We firstly investigate completion times for a task where participants can study an engineering drawing and an assembly plan and then conduct the task. We then investigate the task under various VR conditions and context-free AR. We discuss the relative advantages and limitations of using VR and AR as training media for investigating assembly operations, and we present the results of our experimental work.\",\"PeriodicalId\":340240,\"journal\":{\"name\":\"1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-07-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"206\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IV.1999.781532\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.1999.781532","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual reality and augmented reality as a training tool for assembly tasks
In this paper we investigate whether virtual reality (VR) and augmented reality (AR) offer potential for the training of manual skills, such as for assembly tasks, in comparison to conventional media. We present results from experiments that compare assembly completion times for a number of different conditions. We firstly investigate completion times for a task where participants can study an engineering drawing and an assembly plan and then conduct the task. We then investigate the task under various VR conditions and context-free AR. We discuss the relative advantages and limitations of using VR and AR as training media for investigating assembly operations, and we present the results of our experimental work.