设计基于移动设备的组合拼图游戏

M. Vayanou, Angeliki Chrysanthi, A. Katifori, Yannis E. Ioannidis
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摘要

在这项工作中,我们提出了合作性数字拼图游戏的初步构想和设计方法,目的是促进搭配玩家之间的社交互动。《puzzle Shuffler》和《puzzle -in- puzzle》这两款益智游戏便是游戏设计的例子,它们将移动设备作为协作物理操作的对象,并将其与物理游戏卡片结合使用,从而创造出互补的共同关注区域。我们认为,多种手持设备的使用在搭配休闲环境中具有巨大的潜力,它们的组合使用值得进一步探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Mobile-based Jigsaw Puzzles for Collocated Groups
In this work we present our initial ideation and design approach for cooperative digital jigsaw puzzles with the objective to promote social interaction between collocated players. Two puzzle games, “Puzzle Shuffler” and “Puzzle-in-Puzzle”, are presented as examples of a game design that foresees the use of mobile devices as objects of collaborative physical manipulation, as well as their combined use with physical game cards that create complementary joint attention areas. We suggest that the use of multiple handheld devices has great potential in collocated leisure settings and their combined use merits further exploration.
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