傅里叶体绘制的分类

Z. Nagy, Gero Müller, R. Klein
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引用次数: 5

摘要

在过去的十年中,傅里叶体积渲染(FVR)由于其O(N/sup 2/logN)的渲染复杂度而获得了相当大的关注,其中O(N/sup 3/)是体积大小。虽然普通体绘制的绘制复杂度为0 (N/sup / 3),但仍优于FVR,主要原因是FVR对空间结构的定位较差。因此,假设几乎不可能应用ID传递函数,它不仅根据位置任意修改体素值,而且还根据体素值任意修改体素值。我们证明这个假设对于阈值运算符是不成立的。基于傅里叶级数理论,我们推导了一种FVR方法,该方法能够在渲染过程中积分大于(或小于)等值T的所有样本点,其中T可以在渲染过程中交互修改。我们将我们的方法与其他方法进行比较,并在众所周知的数据集上展示示例来说明渲染的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Classification for Fourier volume rendering
In the last decade, Fourier volume rendering (FVR) has obtained considerable attention due to its O(N/sup 2/logN) rendering complexity, where O(N/sup 3/) is the volume size. Although ordinary volume rendering has O(N/sup 3/) rendering complexity, it is still preferred over FVR for the main reason, that FVR offers bad localization of spatial structures. As a consequence, it was assumed, that it is hardly possible to apply ID transfer functions, which arbitrarily modify voxel values not only in dependence of the position, but also the voxel value. We show that this assumption is not true for threshold operators. Based on the theory of Fourier series, we derive a FVR method, which is capable of integrating all sample points greater (or alternatively, lower) than an iso-value T during rendering, where T can be modified interactively during the rendering session. We compare our method with other approaches and we show examples on well-known datasets to illustrate the quality of the renderings.
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