计算机图形和图形设计的基础和应用的功能和性能

Felix Onaiwu Osaigbovo
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引用次数: 0

摘要

本文的重点是计算机图形学的基础和应用,以及为什么对学生来说了解这一研究领域的本质是很重要的,并由此延伸,知道为什么计算机图形学的研究是非常重要的。平面设计一般也触及了这篇文章的主体。该应用程序的重要领域包括蓝图和设计,对象模拟,一般动画和操作。尽管计算机图形学在计算机显示器出现的早期阶段变得突出,但也出现了许多其他对计算机图形学至关重要的输出和输入设备;这些包括操纵杆、鼠标、高科技彩色显示器、闪存驱动器以及各种型号的相机和智能手机。为了清楚起见,在这篇文章中,计算机图形学和计算机设计可以互换使用,因为计算机图形学的过程是在设计系统中。此外,本文所采用的设计研究方法是回顾法和工作室探索法。本文的主要目的是深入了解计算机图形学和设计的工作动态,以便从业者和图形学学生将其视为现成的资源材料。最后,本文作者的目的是为有意从事计算机图形学工作的学生和非学生提供第一手的信息知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Functions and performance of the Basics and Applications of Computer Graphics and Graphic Design
This paper focuses on the basics and applications of computer graphics and why it is important for students to be abreast of the nitty-gritty of this area of study and by extension, knowing why the study of computer graphics is of immense importance. Graphic design generally was also touched on the body of this essay. The important areas of this application consist of blueprint and designs, object simulation, general animations and manipulations. Although computer graphics became prominent during the early stages of the advent of computer monitors, there comes also, a number of other output and input gadgets that are essential for computer graphics; these comprise joysticks, mouse, hi-tech color monitors, flash drives and various models of camera and smart phones. For the purpose of clarity, in this write-up, computer graphics and computer designs would be used interchangeably because the process of computer graphics is in the designs system. Also, the design study used in this essay is the review and studio exploratory methods. The major aim of this essay is to give insights into the working dynamics of computer graphics and designs so that practitioners and graphic students would see it as a ready resource material. At the end, the intention of this writer is to give first-hand informative knowledge to students and non-students who may be interested in taking up computer graphics as a career.
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