{"title":"普及计算机教育:受人机交互影响的策略和方法","authors":"D. McCrickard, C. Chewar","doi":"10.1109/PERCOMW.2004.1276942","DOIUrl":null,"url":null,"abstract":"A course on pervasive computing should be structured around key functions throughout a systems development process to cover common underlying concerns throughout science and engineering disciplines - development of design rationale, prototyping, evaluation, and component reuse. However, broader considerations of usage context and appreciation for research and methodological contributions from other disciplines must be strongly factored into course planning. To achieve both goals, we suggest learning objectives, a general strategy and approach using case-based learning.","PeriodicalId":262138,"journal":{"name":"IEEE Annual Conference on Pervasive Computing and Communications Workshops, 2004. Proceedings of the Second","volume":"172 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Proselytizing pervasive computing education: a strategy and approach influenced by human-computer interaction\",\"authors\":\"D. McCrickard, C. Chewar\",\"doi\":\"10.1109/PERCOMW.2004.1276942\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A course on pervasive computing should be structured around key functions throughout a systems development process to cover common underlying concerns throughout science and engineering disciplines - development of design rationale, prototyping, evaluation, and component reuse. However, broader considerations of usage context and appreciation for research and methodological contributions from other disciplines must be strongly factored into course planning. To achieve both goals, we suggest learning objectives, a general strategy and approach using case-based learning.\",\"PeriodicalId\":262138,\"journal\":{\"name\":\"IEEE Annual Conference on Pervasive Computing and Communications Workshops, 2004. Proceedings of the Second\",\"volume\":\"172 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Annual Conference on Pervasive Computing and Communications Workshops, 2004. Proceedings of the Second\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PERCOMW.2004.1276942\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Annual Conference on Pervasive Computing and Communications Workshops, 2004. Proceedings of the Second","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PERCOMW.2004.1276942","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Proselytizing pervasive computing education: a strategy and approach influenced by human-computer interaction
A course on pervasive computing should be structured around key functions throughout a systems development process to cover common underlying concerns throughout science and engineering disciplines - development of design rationale, prototyping, evaluation, and component reuse. However, broader considerations of usage context and appreciation for research and methodological contributions from other disciplines must be strongly factored into course planning. To achieve both goals, we suggest learning objectives, a general strategy and approach using case-based learning.