{"title":"一种简化的地形隐线消除技术","authors":"F. Preparata, J. Vitter","doi":"10.1142/S0218195993000117","DOIUrl":null,"url":null,"abstract":"In this paper we give a simple and efficient output-sensitive algorithm for constructing the display of a polyhedral terrain. It runs in $O((d + n)\\log^2 n)$ time, where $d$ is the size of the final display. The main data structure maintains an implicit representation of the convex hull of a set of points that can be dynamically updated in $O(\\log^2 n)$ time. It is especially simple and fast in our application since there are no rebalancing operations required in the tree.","PeriodicalId":285210,"journal":{"name":"International Journal of Computational Geometry and Applications","volume":"171 ","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1991-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":"{\"title\":\"A Simplified Technique for Hidden-Line Elimination in Terrains\",\"authors\":\"F. Preparata, J. Vitter\",\"doi\":\"10.1142/S0218195993000117\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we give a simple and efficient output-sensitive algorithm for constructing the display of a polyhedral terrain. It runs in $O((d + n)\\\\log^2 n)$ time, where $d$ is the size of the final display. The main data structure maintains an implicit representation of the convex hull of a set of points that can be dynamically updated in $O(\\\\log^2 n)$ time. It is especially simple and fast in our application since there are no rebalancing operations required in the tree.\",\"PeriodicalId\":285210,\"journal\":{\"name\":\"International Journal of Computational Geometry and Applications\",\"volume\":\"171 \",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1991-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"26\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Computational Geometry and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1142/S0218195993000117\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Computational Geometry and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1142/S0218195993000117","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Simplified Technique for Hidden-Line Elimination in Terrains
In this paper we give a simple and efficient output-sensitive algorithm for constructing the display of a polyhedral terrain. It runs in $O((d + n)\log^2 n)$ time, where $d$ is the size of the final display. The main data structure maintains an implicit representation of the convex hull of a set of points that can be dynamically updated in $O(\log^2 n)$ time. It is especially simple and fast in our application since there are no rebalancing operations required in the tree.