基于迁移学习的群体麻将决策系统

Yajun Zheng, Shuqin Li
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摘要

在本文中,我们提出了一种迁移学习方法来有效解决不完全信息领域中以大众麻将为代表的数据缺乏和模型构建困难的问题。设计并实现了基于迁移学习的海量麻将弃牌模型。以前训练有素的大型数据集上的Blood麻将丢弃模型迁移到类似领域的Mass麻将丢弃模型。在随后的模型优化中,我们使用了一种基于自我玩法的方法来改进大众麻将弃牌模型。实验结果表明,基于迁移学习的海量麻将弃牌模型在数据量较少的情况下表现良好,能够拟合海量麻将弃牌规则。并在2021年全国大学生电脑游戏大赛群众麻将比赛中获得二等奖。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mass Mahjong Decision System Based on Transfer Learning
In this paper, we propose a transfer learning to solve the problem of lacking in data and the difficulty in constructing models effectively, which is typically represented by Mass Mahjong in the field of imperfect information. Design and implement the Mass Mahjong Discard model based on transfer learning. The previously well-trained Blood Mahjong Discard model on a large dataset is migrated to Mass Mahjong Discard model in a similar domain. In the subsequent model optimization, a self-play based approaching is used to improve the Mass Mahjong Discard model. The experimental results show that the transfer learning-based Mass Mahjong Discard model performs well in the situation of less data, and can fit the Mass Mahjong Discard rule. And the model won the second prize in the Mass Mahjong event of the National University Computer Gaming Competition in 2021.
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