分布式GPU应用程序的端到端性能建模

Jaemin Choi, D. Richards, L. Kalé, A. Bhatele
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引用次数: 8

摘要

随着基于gpu的超级计算平台和支持gpu的应用程序的数量不断增加,对这些应用程序的性能进行精确建模的能力变得越来越重要。目前大多数支持gpu的应用程序的性能模型都局限于单节点性能。在这项工作中,我们提出了一种分布式GPU应用程序的端到端性能建模方法。我们的工作致力于创建既准确又易于适用于任何分布式GPU应用程序的性能模型。我们使用TraceR-CODES框架将MPI通信的跟踪驱动仿真与GPU内核的基于分析的rooline模型相结合。我们对这些模型进行了大量修改,以捕捉当今多gpu超级计算机中节点上和节点外网络的复杂影响。我们根据来自GPU平台的经验数据验证我们的模型,并改变我们模型的可调参数,以观察它们如何影响应用程序性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
End-to-end performance modeling of distributed GPU applications
With the growing number of GPU-based supercomputing platforms and GPU-enabled applications, the ability to accurately model the performance of such applications is becoming increasingly important. Most current performance models for GPU-enabled applications are limited to single node performance. In this work, we propose a methodology for end-to-end performance modeling of distributed GPU applications. Our work strives to create performance models that are both accurate and easily applicable to any distributed GPU application. We combine trace-driven simulation of MPI communication using the TraceR-CODES framework with a profiling-based roofline model for GPU kernels. We make substantial modifications to these models to capture the complex effects of both on-node and off-node networks in today's multi-GPU supercomputers. We validate our model against empirical data from GPU platforms and also vary tunable parameters of our model to observe how they might affect application performance.
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