步行周期

R. Pierson
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引用次数: 0

摘要

本章探讨了动画实践中行走周期的使用。行走循环——可以循环重复的角色动作框架——在动画中很重要,不仅可以描绘运动部分的协调,传达栩栩如生的运动,还可以节省劳动力。然而,如果一个循环被观众注意到,人物的运动就会显得是被强加的,而不是自我导向的,使人物毫无生气。通过对诺曼·麦克拉伦和格兰特·门罗的电影《佳能》(1964)的研究,本章进一步论证了循环可以分层,以创造一个由循环部分组成的生动、开放的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Walk Cycles
This chapter examines the use of walk cycles in animation practice. Walk cycles—frames of characters’ actions that can be repeated in loops—have been important in animation not only for portraying coordinations of moving parts to convey lifelike movement but also for saving labor. However, if a cycle is noticed by the viewer, the figure’s movement will appear imposed and not self-directed, leaving the figure lifeless. Through a study of Norman McLaren and Grant Munro’s film Canon (1964), this chapter further argues that cycles can be layered to create a living, open system of cyclical parts.
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