用设计课堂机器人的工具包在原型制作之前或之后讲故事

Güncel Kirlangiç, M. Obaid, A. Yantaç
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引用次数: 1

摘要

在交互设计中,讲故事是一种有效的方法,可以在整个设计过程中帮助协调用户的需求。在本文中,我们利用讲故事的方法与动手设计工具包活动来调查实验顺序效应如何对总体结果产生影响。特别地,我们专注于一个机器人设计工具包,旨在让孩子们参与设计辅助教室机器人人工制品的过程。我们报告了一项对28名儿童进行的研究的结果,这些儿童在讲故事之前和之后使用工具包设计了他们自己的教室机器人辅助。最后讨论了序效应和设计发现。这篇文章的目的是提供关于如何将故事叙述与原型工具包结合在一起的见解;最近在交互设计研究和实践中受到高度重视的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Storytelling Before or After Prototyping with a Toolkit for Designing Classroom Robots
Storytelling is an effective approach that is used in interaction design to help align users’ needs throughout the design process. In this paper, we utilize a storytelling approach with hands-on design toolkit activities to investigate how the experimental order effect can have an impact on the overall outcomes. In particular, we focus on a robotic design toolkit that aims to involve children in the process of designing assistant classroom robotic artifacts. We report the findings of a study conducted with 28 children that designed their own classroom robotic assistance using the toolkit before and after storytelling. We conclude the paper with discussion on the order effect and design findings. This paper aims to contribute to the literature with insights on how to implement storytelling along with a prototyping toolkit; approaches that are highly valued in interaction design research and practice recently.
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