凯塞尔跑-视觉,空间和计算思维的游戏化

V. Winter, Kate Sherwin
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引用次数: 0

摘要

对教育来说,技术可能是祸根,也可能是福音。社交媒体应用程序和数字游戏在课堂之外提供了丰富而高度刺激的参与形式。这种程度的刺激给传统的教育模式和方法带来了挑战。一个有希望的回应是教育工作者通过互动应用程序和游戏化来拥抱技术。这个研讨会提供了一系列免费的交互式web应用程序,专注于视觉、空间和计算思维的发展。研讨会结束时,参与者玩第三人称Unity游戏,其中(互动)独立的web应用程序在研讨会上提出了嵌入式。这款游戏的灵感来自汉·索罗(Han Solo)的凯塞尔(Kessel)之行,涉及到在遥远的星系中穿越一系列平台的跋涉。从一个平台到下一个平台的瞬间移动是通过正确完成嵌入(和交互式)web应用程序中包含的活动,然后让玩家走过一个门户来实现的。玩家的游戏分数是根据他们参与练习的速度和准确性来计算的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Kessel Run - A Gamification of Visual, Spatial, and Computational Thinking
Technology can be both a bane and a boon to education. Social media apps and digital games offer rich and highly stimulating forms of engagement outside of the classroom. This level of stimulus has created challenges for traditional educational paradigms and approaches. A promising response is for educators to embrace technology through interactive apps and gamification. This workshop provides hands-on engagement with a collection of freely-available interactive web apps that focus on the development of visual, spatial, and computational thinking. The workshop concludes with participants playing a third-person Unity game in which the (interactive) standalone web apps presented in the workshop have been embedded. The game, inspired by Han Solo's Kessel run, involves a trek across a sequence of platforms located in a galaxy far far away. Teleportation from one platform to the next is enabled by correctly completing the activity contained in the embedded (and interactive) web apps and then having the player walk through a portal. The player game score is calculated based on the speed and accuracy of their engagement with the exercises present.
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