利用虚拟自然进行沉浸式学习研究的增强现实和虚拟现实应用设计:使知识美观、信息逼真

Maria C. R. Harrington
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引用次数: 2

摘要

描述了使用沉浸式增强现实(AR)和虚拟现实(VR)在非正式学习研究中的两种应用。在获取所有文本、媒体和数据的认证过程中,一个关键的设计因素是传输给人类的所有信号的高信息保真度(真实性)。开发AR永久花园应用程序是为了注释卡内基自然历史博物馆的立体模型和花园,为所有游客带来学习。虚拟UCF植物园是为了在VR中再现真实的UCF植物园而开发的,用于沉浸式学习研究。更像是一个虚拟的立体模型或虚拟的实地考察,他们是开放的独立探索和学习。与幻想游戏或创意动画不同,这些环境使用准确的内容,高信息保真度,以增强沉浸感和存在感。作为数据可视化或模拟,而不是点云或交互式360 VR视频,它们可以从数据中显示过去、现在和未来的场景。作为一款面向非正式学习的应用,通过将传统的以用户为中心的设计扩展为以专家-学习者-用户为中心的设计,将学习者和机构利益相关者的需求整合到参与式设计过程中。设计模式将引起关注感知、情感、学习、沉浸和存在的广泛社区的兴趣,以及任何正在开发有关改进自然知识的教育、培训和认证或决策支持应用程序的人的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented and Virtual Reality Application Design for Immersive Learning Research Using Virtual Nature: Making Knowledge Beautiful and Accessible with Information Fidelity
Described are two applications using immersive augmented reality (AR) and virtual reality (VR) for informal learning research. A critical design factor resulting from the authentication process in sourcing all text, media, and data is the high information fidelity (truth) in all signals transmitted to the human. The AR Perpetual Garden App was developed to annotate the Carnegie Museum of Natural History's dioramas and gardens to bring learning to all visitors. The Virtual UCF Arboretum was developed to represent the real UCF Arboretum in VR for immersive learning research. More like a virtual diorama or virtual field trip, they are open to independent exploration and learning. Unlike fantasy games or creative animations, these environments used accurate content, high information fidelity, to enhance immersion and presence. As data visualizations or simulations, and not point-clouds or interactive 360 VR video, they can show past, present, and future scenarios from data. As an application intended for informal learning, the needs of learners as well as the institutional stakeholders were integrated in a participatory design process by extending traditional user-centered design with expert-learner-user-centered design. The design patterns will be of interest to a broad community concerned with perception, emotions, learning, immersion and presence, and any who are developing educational, training and certification, or decision support applications with respect to improving natural knowledge.
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