在沉浸式虚拟现实中探索韩国10年级学生的英语学习体验。

Greg Restall, Yixuan Yao, Xueying Niu
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引用次数: 0

摘要

在韩国等国,规定的英语教材通常指导中学课堂教学实践。教材通常附有多媒体资源,这些资源以规定的速度提供给学生作为输入,交流互动或口语输出的机会有限。这样的机会在英语课堂之外的社区中进一步受到限制。沉浸式虚拟现实(i-VR)有可能将学习者置于真实世界的环境中,以真实地应用教科书中的语言学习。正式课堂上的英语教师注重在时间限制下的语言能力发展,以非语境化的形式教授新词汇和语法项目。相比之下,i-VR环境侧重于学习基于学生现有的语言知识和能力,在情境化的现实环境中构建交际事件的意义。在一项小规模的试点研究中,首尔10年级英语班的两位教师在他们的课堂上实施了四个i-VR语言学习模块:一个是超越正式课堂学习的自主学习体验,另一个是在正式课堂内由教师促进的学习体验。在为期两周的实施后,两位教师接受了采访,以了解他们对这种i-VR学习对学生的价值的看法。除了激励和娱乐价值之外,教师们认为i-VR体验能够使用嵌入式多模态资源整合教学结构,这在其他沉浸式语言学习形式中是不可能的。此外,教师认为,结合真实的对话和互动的机会,可以进一步提高学习潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the experience of Year 10 South Korean students’ English language learning in immersive virtual reality.
A prescribed English language textbook often directs classroom teaching practices in secondary school classes in EFL contexts, such as in South Korea. The textbook is often accompanied by multimedia resources which are delivered to students as input at a regulated pace with limited opportunities for communicative interaction or spoken output. Such opportunities are further limited in the community outside of the English classroom. Immersive virtual reality (i-VR) has the potential to situate learners in a real-world context for authentic application of textbook language learning. English teachers in the formal classroom focus on linguistic competence development within time constraints by teaching new vocabulary and grammatical items in decontextualised forms. By comparison, i-VR environments focus on learning to construct meaning in communicative events in contextualised, real-world settings based on students’ existing linguistic knowledge and ability. In a small-scale pilot study, two teachers of Year 10 English classes in Seoul implemented four i-VR language learning modules in their classes: one as a self-directed learning experience that extended beyond formal classroom learning, and the other as a teacher-facilitated learning experience within the formal classroom. Both teachers were interviewed after the two-week implementation to seek their views on their perceptions of the value of such i-VR learning for their students. Beyond the motivational and entertainment value, the teachers viewed the i-VR experience as capable of incorporating pedagogical structures using the embedded multimodal resources that is not possible in other immersive forms of language learning. Moreover, the teachers believed that incorporation of authentic conversations and interactional opportunities could further enhance the learning potential.
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