以面向方面的方式移植手机游戏:一个工业案例研究

Tanmay Bhowmik, Vander Alves, Nan Niu
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引用次数: 1

摘要

可移植性是手机游戏领域的一个关键要求。面向方面编程已被证明是实现可移植性问题的一种很有前途的解决方案,更一般地说,是将移动应用程序开发转变为系统软件重用的关键技术推动者。在本文中,我们报告了一个案例研究,批判性地研究了在工业实力的手机游戏应用中如何实践方面导向。我们的分析考虑了技术工件、组织结构以及它们之间的关系。总之,这些互补和协同的观点为在快速变化的移动软件开发环境中开发信息重用和集成策略提供了一些具体的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Porting mobile games in an aspect-oriented way: An industrial case study
Portability is a crucial requirement in the mobile game domain. Aspect-oriented programming has been shown to be a promising solution to implement the portability concerns, and more generally, to be a key technical enabler to transition mobile application development toward systematic software reuse. In this paper, we report a case study that critically examines how aspect orientation is practiced in industrial-strength mobile game applications. Our analysis takes into account technical artifacts, organizational structures, and their relationships. Altogether these complementary and synergistic viewpoints offer some concrete insights into developing information reuse and integration strategies in the rapidly changing landscape of mobile software development.
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