面向3D虚拟环境的电影生成叙事理解模型

B. Cassell
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引用次数: 0

摘要

大多数用于为虚拟环境生成电影镜头序列的系统都集中在摄像机放置的低级问题上。虽然这种方法将创建一个在虚拟环境中拍摄单个事件的镜头序列,但它并没有考虑到镜头序列对观众推理的高级效果。有些系统是基于众所周知的电影摄影原则,如三分法和其他框架原则,但这些系统通常使用模式或预定义的镜头,而不会对观众产生高层次的认知效果。本文提出了一个系统,可以直接推理镜头序列对观众心理状态的这些高级认知和叙事效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward a Narrative Comprehension Model of Cinematic Generation for 3D Virtual Environments
Most systems for generating cinematic shot sequences for virtual environments focus on the low-level problems of camera placement. While this approach will create a sequence of camera shots which film individual events in a virtual environment, it does not account for the high-level effects shot sequences have on viewer inferences. There are systems which are based on well known cinematography principles such as the rule of thirds and other framing principals, however these usually utilize schemas or predefined shots and do not reason about the high level cognitive effects on the viewer. In this paper a system is proposed which can reason directly about these high-level cognitive and narrative effects of a shot sequence on the viewer’s mental state.
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