{"title":"构造体积建模","authors":"Mihai Tudorache, M. Popescu, R. Tanasie","doi":"10.1109/IMCSIT.2010.5679930","DOIUrl":null,"url":null,"abstract":"In this article we intend to present a method of obtaining high complexity sinthetic scenes by using simple volumes as the building blocks. The below described method can be used to obtain both homogenous and heterogenous volumes. This is done by combining volumes of different voxel densities.","PeriodicalId":147803,"journal":{"name":"Proceedings of the International Multiconference on Computer Science and Information Technology","volume":"11 8","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Constructive volumetric modeling\",\"authors\":\"Mihai Tudorache, M. Popescu, R. Tanasie\",\"doi\":\"10.1109/IMCSIT.2010.5679930\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this article we intend to present a method of obtaining high complexity sinthetic scenes by using simple volumes as the building blocks. The below described method can be used to obtain both homogenous and heterogenous volumes. This is done by combining volumes of different voxel densities.\",\"PeriodicalId\":147803,\"journal\":{\"name\":\"Proceedings of the International Multiconference on Computer Science and Information Technology\",\"volume\":\"11 8\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the International Multiconference on Computer Science and Information Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IMCSIT.2010.5679930\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Multiconference on Computer Science and Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IMCSIT.2010.5679930","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this article we intend to present a method of obtaining high complexity sinthetic scenes by using simple volumes as the building blocks. The below described method can be used to obtain both homogenous and heterogenous volumes. This is done by combining volumes of different voxel densities.