{"title":"电脑游戏可以减轻疼痛,改善情绪和运动","authors":"M. Simmonds, D. Zikos","doi":"10.1145/2674396.2674435","DOIUrl":null,"url":null,"abstract":"Pain is a pervasive problem that can compromise mood and movement leading to depression and disability. Computer games can enhance self-esteem, mood, and movement in healthy individuals. To what extent such games can improve mood and movement and decrease pain in individuals with chronic pain is not known. This study compared the effects of two computer games on pain, mood and movement in patients with fibromyalgia (FM) compared to a pain free cohort. Twenty-nine people with (FM) and 19 healthy controls were randomized to play a game to enhance mood or a game with no emotional salience. Standardized measures of clinical pain, thermal pain thresholds, self-efficacy, mood, self-esteem and physical performance were obtained before and after game play. Both games improved pain threshold, mood and physical performance (p≤.019). There was no differential effect of games suggesting that for these subjects and after one game play, attention to the game rather than the game itself is the likely explanation.","PeriodicalId":192421,"journal":{"name":"Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments","volume":"8 5","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Computer games to decrease pain and improve mood and movement\",\"authors\":\"M. Simmonds, D. Zikos\",\"doi\":\"10.1145/2674396.2674435\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Pain is a pervasive problem that can compromise mood and movement leading to depression and disability. Computer games can enhance self-esteem, mood, and movement in healthy individuals. To what extent such games can improve mood and movement and decrease pain in individuals with chronic pain is not known. This study compared the effects of two computer games on pain, mood and movement in patients with fibromyalgia (FM) compared to a pain free cohort. Twenty-nine people with (FM) and 19 healthy controls were randomized to play a game to enhance mood or a game with no emotional salience. Standardized measures of clinical pain, thermal pain thresholds, self-efficacy, mood, self-esteem and physical performance were obtained before and after game play. Both games improved pain threshold, mood and physical performance (p≤.019). There was no differential effect of games suggesting that for these subjects and after one game play, attention to the game rather than the game itself is the likely explanation.\",\"PeriodicalId\":192421,\"journal\":{\"name\":\"Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments\",\"volume\":\"8 5\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2674396.2674435\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2674396.2674435","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Computer games to decrease pain and improve mood and movement
Pain is a pervasive problem that can compromise mood and movement leading to depression and disability. Computer games can enhance self-esteem, mood, and movement in healthy individuals. To what extent such games can improve mood and movement and decrease pain in individuals with chronic pain is not known. This study compared the effects of two computer games on pain, mood and movement in patients with fibromyalgia (FM) compared to a pain free cohort. Twenty-nine people with (FM) and 19 healthy controls were randomized to play a game to enhance mood or a game with no emotional salience. Standardized measures of clinical pain, thermal pain thresholds, self-efficacy, mood, self-esteem and physical performance were obtained before and after game play. Both games improved pain threshold, mood and physical performance (p≤.019). There was no differential effect of games suggesting that for these subjects and after one game play, attention to the game rather than the game itself is the likely explanation.