生境探索者:在互动表面上设计协作学习的教育游戏

Anne Schwartz, C. Sorensen, Eni Mustafaraj
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引用次数: 3

摘要

数据科学是计算机科学、数学和主题专业知识交叉的跨学科领域,旨在从相对较大的数据集中获得见解。以小学年龄的儿童为目标受众,我们开发了一款教育协作游戏,Habitat Explorer,用于多动作显示,向用户介绍数据收集,探索和可视化的核心数据科学循环组件。用户在收集罐中捕获“海洋生物”,将他们的收集整理到数据表中,然后能够使用他们的数据创建条形图可视化。这些组件穿插着评估用户对游戏中引入的简单生物学和数据科学概念的理解程度的问题。本研究的主要目标是了解多点触控显示器的潜力,以促进数据科学教育,未来的目标是开发更复杂的数据探索应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HABITAT EXPLORER: Designing Educational Games for Collaborative Learning on Interactive Surfaces
Data science is an interdisciplinary field at the intersection of computer science, mathematics, and subject matter expertise with the purpose to gain insights from relatively large sets of data. With elementary school age children as the target audience, we developed an educational collaborative game, Habitat Explorer for the MultiTaction display to introduce users to the core data science cycle components of data collection, exploration, and visualization. Users capture "sea creatures" in a collection jar, sort their collection into a data table, and then are able to create a bar chart visualization using their data. These components are interspersed with questions assessing user comprehension of the simple biological and data science concepts introduced during the game. The main goal of this research is to understand the potential of multi-touch displays to facilitate data science education with future aims to develop more complicated data exploration applications.
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