基于物联网的目标系统- Airsoft用例

Martim Vieira, J. Matos-Carvalho, S. D. Correia, Rui Manuel Tavares
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引用次数: 0

摘要

随着物联网(IoT)设备的广泛采用,控制器模块变得越来越小,越来越便宜,可以用于更广泛的应用。本文探讨了通常在布线系统(附近的读取传感器)的帮助下实现的目标系统的设计和演示,这里由物联网解决方案取代。为了实现提出的目标,将Wemos D1 Mini模块与智能手机集成在一起,将网络控制权交给用户,从而创建了一个可在动态环境中通过智能手机轻松控制的airsoft目标系统。当目标被击中时,它会将事件发送回智能手机,并将其返回给用户。反过来,智能手机将控制不同的游戏模式,并向目标发送命令。目标侧的微控制器将从传感器获取信息,并将这些读数传回智能手机。解决方案是无线的,并包括为游戏持续时间提供足够能量的电池。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
IoT Based Targeting System - Airsoft Use-Case
With the wide adoption of Internet of Things (IoT) devices, controller modules have become increasingly smaller and cheaper, allowing their use for a broader range of applications. This paper approaches the design and demonstration of a Targeting system commonly implemented with the help of cabling systems (reading sensors nearby), here replaced by an IoT solution. To fulfill the proposed objective, a Wemos D1 Mini module integrated with a smartphone that gives control of the network to the user is combined to create an airsoft target system that is easily controlled via a smartphone in a dynamic environment. When the target is hit, it communicates the event back to the smartphone to give it back to the user. In turn, the smartphone will control different game modes and send commands back to the targets. The microcontroller on the target’s side will acquire information from sensors and transmit these readings back to the smartphone. The solution approach is wireless and includes batteries that provide sufficient energy for the game’s duration.
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